Yugi Muto - DM

Yugi Muto - DM

Character Information

Thông tin chung:
  • Yugi Muto là nhân vật bạn có thể kích hoạt nhiệm vụ mở khóa nhân vật khi đạt tới stage 13 (DM). 
  • Nhân vật này cần chìa khóa màu trắng để có thể đấu với anh ấy tại cổng đấu các nhân vật và chỉ xuất hiện sau khi bạn kích hoạt nhiệm vụ mở khóa của anh ấy

Thế giới: DM
  • Yugi Muto yêu cầu chìa khóa Trắng để đấu tại Gate
  • Yugi Muto xuất hiện ở Gate ở Stage 13 (DM)
  • Yugi Muto cấp 40 xuất hiện tại Gate khi đạt đến Stage 30
  • Union Attack là một lá bài chủ yếu cần thiết cho hầu hết các bộ bài farm
Mở khóa Nhiệm vụ:
  • Đạt đến Stage 13 (DM) Duel World. Để kích hoạt các nhiệm vụ mở khóa của anh ấy
  • Đạt được 1 (các) trận thắng Không sát thương trong Trận đấu với Seto Kaiba ở cấp 30 bằng cách sử dụng Yami Yugi.
  • Đạt được 1 trận thắng với 1.000 LP còn lại hoặc ít hơn trong Đấu tay đôi với Joey Wheeler ở cấp 30 bằng cách sử dụng Yami Yugi.
  • Sử dụng Bài quái thú cấp 7 trở lên 2 lần trong một Trận đấu bằng cách sử dụng Yami Yugi.
  • Vào vai Joey Wheeler và thắng 1 trận đấu với Yami Yugi ở cấp 40 trong Duel World.
  • Đạt được 1 trận thắng với 1.000 LP trở xuống còn lại trong Đấu tay đôi với Yami Yugi ở cấp 40 bằng Seto Kaiba.

Skills

Only available in this character
Access Denied
Grandpa's Cards
Silent Duelist
General
Draw Sense: EARTH
Draw Sense: DARK
Draw Sense: High-Level
Draw Sense: Low-Level
Draw Sense: WIND
Draw Sense: WATER
Draw Sense: FIRE
LP Boost Beta
My Monster Cards
Restart
The Dragon Knight's Path
The Tie that Binds
Master of Fusion: Paladin
Master of Rites: Super Soldier
Determination to Fight
Draw Sense: LIGHT
Magician's Magic
The Soul of Light and Darkness
Battle Chronicle
Spiral leading to the Dragon Champion
Spellcaster's Exchange
Bane of Darkness

Drop Reward

R Rarity
UR Rarity
Gandora the Dragon of Destruction
R Rarity
UR Rarity
Gandora the Dragon of Destruction
Gandora the Dragon of Destruction
DARK 8
Gandora the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.


R Rarity
UR Rarity
Valkyrion the Magna Warrior
R Rarity
UR Rarity
Valkyrion the Magna Warrior
Valkyrion the Magna Warrior
EARTH 8
Valkyrion the Magna Warrior
  • ATK:

  • 3500

  • DEF:

  • 3850


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.


R Rarity
SR Rarity
Toy Magician
R Rarity
SR Rarity
Toy Magician
Toy Magician
LIGHT 4
Toy Magician
  • ATK:

  • 1600

  • DEF:

  • 1500


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the GY this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.


R Rarity
R Rarity
Minoan Centaur
R Rarity
R Rarity
Minoan Centaur
Minoan Centaur
EARTH 6
Minoan Centaur
  • ATK:

  • 1800

  • DEF:

  • 1000


This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck.


R Rarity
R Rarity
Blockman
R Rarity
R Rarity
Blockman
Blockman
EARTH 4
Blockman
  • ATK:

  • 1000

  • DEF:

  • 1500


You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.


N Rarity
UR Rarity
Gamma the Magnet Warrior
N Rarity
UR Rarity
Gamma the Magnet Warrior
Gamma the Magnet Warrior
EARTH 4
Gamma the Magnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1800


Alpha, Beta, and Gamma meld as one to form a powerful monster.


N Rarity
UR Rarity
Alpha The Magnet Warrior
N Rarity
UR Rarity
Alpha The Magnet Warrior
Alpha The Magnet Warrior
EARTH 4
Alpha The Magnet Warrior
  • ATK:

  • 1400

  • DEF:

  • 1700


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


N Rarity
UR Rarity
Beta The Magnet Warrior
N Rarity
UR Rarity
Beta The Magnet Warrior
Beta The Magnet Warrior
EARTH 4
Beta The Magnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1600


''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


N Rarity
R Rarity
Beaver Warrior
N Rarity
R Rarity
Beaver Warrior
Beaver Warrior
EARTH 4
Beaver Warrior
  • ATK:

  • 1200

  • DEF:

  • 1500


What this creature lacks in size it makes up for in defense when battling in the prairie.


R Rarity
SR Rarity
Magical Blast
R Rarity
SR Rarity
Magical Blast
Magical Blast
Spell Normal
Magical Blast

    Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.


    N Rarity
    SR Rarity
    Rain of Mercy
    N Rarity
    SR Rarity
    Rain of Mercy
    Rain of Mercy
    Spell Normal
    Rain of Mercy

      Increases the Life Points of both players by 1000 points.


      N Rarity
      SR Rarity
      Union Attack
      N Rarity
      SR Rarity
      Union Attack
      Union Attack
      Spell Normal
      Union Attack

        Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict battle damage to your opponent, also other face-up Attack Position monsters cannot attack.


        N Rarity
        R Rarity
        Castle Walls
        N Rarity
        R Rarity
        Castle Walls
        Castle Walls
        Trap Normal
        Castle Walls

          Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn.


          N Rarity
          R Rarity
          Shattered Axe
          N Rarity
          R Rarity
          Shattered Axe
          Shattered Axe
          Trap Continuous
          Shattered Axe

            Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.


            Level-up Reward

            N Rarity
            R Rarity
            Shattered Axe
            N Rarity
            R Rarity
            Shattered Axe
            Shattered Axe
            Trap Continuous
            Shattered Axe

              Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.


              R Rarity
              SR Rarity
              Celtic Guardian
              R Rarity
              SR Rarity
              Celtic Guardian
              Celtic Guardian
              EARTH 4
              Celtic Guardian
              • ATK:

              • 1400

              • DEF:

              • 1200


              An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


              N Rarity
              UR Rarity
              Alpha The Magnet Warrior
              N Rarity
              UR Rarity
              Alpha The Magnet Warrior
              Alpha The Magnet Warrior
              EARTH 4
              Alpha The Magnet Warrior
              • ATK:

              • 1400

              • DEF:

              • 1700


              ''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


              N Rarity
              SR Rarity
              Giant Soldier of Stone
              N Rarity
              SR Rarity
              Giant Soldier of Stone
              Giant Soldier of Stone
              EARTH 3
              Giant Soldier of Stone
              • ATK:

              • 1300

              • DEF:

              • 2000


              A giant warrior made of stone. A punch from this creature has earth-shaking results.


              N Rarity
              R Rarity
              Different Dimension Capsule
              N Rarity
              R Rarity
              Different Dimension Capsule
              Different Dimension Capsule
              Spell Normal
              Different Dimension Capsule

                Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.


                N Rarity
                UR Rarity
                Beta The Magnet Warrior
                N Rarity
                UR Rarity
                Beta The Magnet Warrior
                Beta The Magnet Warrior
                EARTH 4
                Beta The Magnet Warrior
                • ATK:

                • 1700

                • DEF:

                • 1600


                ''Alpha, Beta, and Gamma meld as one to form a powerful monster.''


                R Rarity
                R Rarity
                Oath of Companionship
                R Rarity
                R Rarity
                Oath of Companionship
                Oath of Companionship
                Trap Normal
                Oath of Companionship

                  If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card.


                  R Rarity
                  UR Rarity
                  Valkyrion the Magna Warrior
                  R Rarity
                  UR Rarity
                  Valkyrion the Magna Warrior
                  Valkyrion the Magna Warrior
                  EARTH 8
                  Valkyrion the Magna Warrior
                  • ATK:

                  • 3500

                  • DEF:

                  • 3850


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.


                  R Rarity
                  UR Rarity
                  Beta The Electromagnet Warrior
                  R Rarity
                  UR Rarity
                  Beta The Electromagnet Warrior
                  Beta The Electromagnet Warrior
                  EARTH 3
                  Beta The Electromagnet Warrior
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).


                  R Rarity
                  SR Rarity
                  Dark Red Enchanter
                  R Rarity
                  SR Rarity
                  Dark Red Enchanter
                  Dark Red Enchanter
                  DARK 6
                  Dark Red Enchanter
                  • ATK:

                  • 1700

                  • DEF:

                  • 2200


                  If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.


                  N Rarity
                  UR Rarity
                  Gamma the Magnet Warrior
                  N Rarity
                  UR Rarity
                  Gamma the Magnet Warrior
                  Gamma the Magnet Warrior
                  EARTH 4
                  Gamma the Magnet Warrior
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  Alpha, Beta, and Gamma meld as one to form a powerful monster.


                  R Rarity
                  SR Rarity
                  Magnet Reverse
                  R Rarity
                  SR Rarity
                  Magnet Reverse
                  Magnet Reverse
                  Spell Quick
                  Magnet Reverse

                    Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.


                    R Rarity
                    SR Rarity
                    Relinkuriboh
                    R Rarity
                    SR Rarity
                    Relinkuriboh
                    Relinkuriboh
                    DARK 1
                    Relinkuriboh
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    If this card is Tributed: Draw 1 card. If your monster would be destroyed by battle, you can banish this card from your GY instead.


                    N Rarity
                    SR Rarity
                    Tackle Crusader
                    N Rarity
                    SR Rarity
                    Tackle Crusader
                    Tackle Crusader
                    EARTH 4
                    Tackle Crusader
                    • ATK:

                    • 1500

                    • DEF:

                    • 1800


                    If this card is sent to the Graveyard: You can activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. ● Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.







                    Deck used by Yugi Muto - DM in RUSH DUEL SEVENS

                    https://ygovietnam.com/
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